Configuring Push in Android
To use Push Notification in your Unity application you need to configure Firebase into your application, refer to the Push Notification documentation to configure Push Notification in your application.
Also, make sure you have set up Firebase for Unity.
In case, your application is handling the push token registration and push payload we highly recommend you use the native Android methods(mentioned in the documentation above) for passing the token and the payload to the SDK.
If for whatever reason you wish to pass the push token and payload to the SDK via the Unity game Engine or C# code use the below APIs
Passing Push Token
using MoEngage;
MoEngageClient.PassPushToken()
Passing Push Payload
using MoEngage;
MoEngageClient.PassPushPayload()
We highly recommend you to use the Android native APIs for passing the push payload to the MoEngage SDK instead of the Unity/C# APIs. Unity Engine might not get initialized if the application is in the killed state which will lead to poor push reachability or delivery. |
Configuring Push in iOS
APNS Certificate
First, you will have to create an APNS certificate and upload to the dashboard to be able to send push notifications in iOS. Follow the steps below to do that :
- Create an APNS certificate
- Convert the resultant certificate to .pem format
- Upload .pem file to MoEngage Dashboard
*Follow the links on each step to complete it.
Push Registration
After this you will have to register for push notification in the App by using RegisterForPush method of the plugin as shown below:
using MoEngage;
MoEngageClient.RegisterForPush();
App Target Settings
MoEngage plugin takes care of setting up the project while building it for the first time. But verify the Capability section has Push Notifications
enabled along with AppGroups
and Background Mode
Settings as shown below:
AppGroups:MoEngage plugin creates an app group for the app with format: |
Notification Extensions
|
MoEngagePlugin adds MoENotificationServiceExtension
and MoEPushTemplateExtension
target for supporting Rich Push and Push delivery tracking. Verify the Capability section has Push Notifications
enabled along with AppGroups
as shown below:
Add MORichNotification framework
In MoENotificationServiceExtension
and MoEPushTemplateExtension
target, add MORichNotification
framework to Frameworks and Libraries
section from Pods folder as shown below:
|
Notification Click Observers:
MoEngage plugin triggers the PushNotifCallback
event whenever a notification is clicked. This event is a common trigger for both iOS and Android platforms. Refer to the below code to set observer to the same:
using MoEngage;
// Add Push Callback for MoEGameObject
MoEGameObject.PushNotifCallback += PushCallback;
//Implement the calback
public void PushCallback(object sender, PushCampaign campaign)
{
Debug.Log(" Event handler callback: " + campaign.platform + " \n payload:" + campaign.payload);
}
PushCampaign structure
PushCampaign instance will have the below properties:
public class PushCampaign
{
public string platform; // ios/android
public IDictionary<string,object> payload; // notification payload
public bool isDefaultAction;
public IDictionary<string,object> clickedAction;
}
Payload Structure for clickedAction
Dictionary
{
"clickedAction": {
"type": "navigation/customAction",
"payload": {
"type": "screenName/deepLink/richLanding",
"value": "",
"kvPair": {
"key1": "value1",
"key2": "value2",
...
}
}
}
}
platform
- Native platform from which callback is triggered. Possible values - android
, ios
isDefaultAction
- This key is present only for the Android Platform. It's a boolean value indicating if the user clicked on the default content or not. true if the user clicks on the default content else false.clickedAction
- Action to be performed on notification click.clickedAction.type
- Type of click action. Possible values navigation
and customAction
. Currently, customAction
is supported only on Android.clickAction.payload
- Action payload for the clicked action.clickedAction.payload.type
- Type of navigation action defined. Possible values screenName
, deepLink
, richLanding
. Currently, in the case of iOS, richlanding and deep-link URL are processed internally by the SDK and not passed in this callback therefore possible value in case of iOS is only screenName
.clickAction.value
- value entered for navigation action or custom payload.clickAction.kvPair
- Custom key-value pair entered on the MoEngage Platform.payload
- Complete campaign payload.
Android Payload
If the user clicks on the default content of the notification the key-value pair and campaign payload can be found inside the payload
key. If the user clicks on the action button or a push template action the action payload would be found inside clickedAction
.
You can use the isDefaultAction
key to check whether the user clicked on the default content or not and then parse the payload accordingly.
iOS Payload
In the case of iOS, you would always receive the key-value pairs with respect to clicked action in clickedAction
property. Refer to this link for knowing the iOS notification payload structure.